It does not matter if they can detect it or not. If you have ever used a mouse macro you know that runescape randomly glitches the screen so after about 5 minutes your cursor is WAAAY off base and then your character starts going random any how and clicking shit it's not supposed too. They really cannot detect it.
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However if your guy is just walking in circles than could be a good way to figure it out. Also if you leave it and get a random event and keep clicking over n over it does the same thing. So If you are going to macro than you still have to sit in front of your monitor and watch your macro work to correct the screen every few minutes and watch for randoms or you are.ed. Here a a few things i personlay try and avoid wilst making an automation for runescape,- when you say'left click' it clicks at 0001. Humans average clicks are0250-0400, this means. U can iether click really quick continuasly at the same pace evry time. Or u r busted XD- also i try not to do random movements.
Who the hell hoinestly randomly throws there mopuse around the screen then goes strate back to work.-in a auto fire burner i made, i amde sure to vary the mouse speed. So it may click the tinder box. And quickly click the log. But then it will slowly move back to the tinderbox. Not to much slower, but enough.and each log has a difrent sleep rate, not to random but, definatly not obvios overdramatic waiting times =)-i have found that sharing macro's is obvious becos if theres 100 of the same click at the same time and same mouse movements etc.
Then jagez cld quite be suss. There is a command 'MouseClick , WhichButton, X, Y, ClickCount, Speed, D U, R'the r is quite usefull.
Look it up, it can be used sutely to be an anti ban =) so your not always cclicking the same spot.- humans tend to move there mouse past the object they want to click, then adjust there mouse to the right spot. Unfortunatly i havent really found a strong method in ahk to support this. But im sure you guys are more creative then me =)thats just a few things to think about =)cyber.
Well I've heard that Runescape detects if you click many times at the same point on the screen. I agree my original hypothesis was the same,the way i think is that there is an invisible grid and if your clicks are the same,or inhumanly close, x,y values 5 or even 3 times over they could have probably cause also if your bot says hi every 4-5 minutes it wont help cuz looking at your talk history and it saying hi,hi,hi,etc. It will only make you look more like a botter, also the arrow keys are a big giveaway because ive noticed that most bots dont move the screen with the arrows so thats a giveaway also, jagex can monitor your jeystrokes only in game monitoring your computer is illegal,without consent, so thats NOT how they doit. Ok, here's a question. If I use an on the fly macro recorder that is built in on my keyboard and record all of my movements with the mouse would they be able to detect it if I recorded myself burning 4 inventories of logs and then added a repeat at the end. The mouse motions would be realistic (because they are) and the timing wouldn't be really exact between logs. What do you people think?im asuming u are using a g15 keyboard or somethign similar.unfortunatly 'recording' doest work so well.im not sure how to exactly describe why but il do my best.1: recording even 4 diffrent recordings or 'loops' is smart, but not quite effective becus if one little tiny thing goes wrong like 'lag'-'random event' etc then it will be useless.2: also i have tryed using a few recording systems myself, and i think runescape has become aware of simple recording manipuplation.
If you try to record and run your macro u will see what i mean. Your mouse wont be clicking in the desired places and what not, its extremly hard to make an acurate recordinig unfortuatly.i asume your looking for a really easy way of making your own undetectable rs macro.i suggest you use something a little diffrent then ahk, but if u really wish to do it, give me a pm on what you need doen and i might be able to help. Im no genious but iv made a few macro's myself and id be happy to help. I'd just like to add in what works for me and my opinions on their attempts at detecting automation.I have auto'd runescape for a good 2 years. I have had several dozen accounts banned, but these were in my first year. In the past year, I have not had a single account banned (and I auto about 24/7). I have scripted skill and non skill tasks.
I don't mess with mouse speeds or moving my mouse into random positions (each click goes straight point-to-point). I do concentrate on making scripts with random delays between every click, usually between.3 sec and.7 sec although I keep a small chance of it 'sleeping' 10+ seconds. Another thing I make sure to do is to keep clicks in a general area around a certain pixel instead of on one exact spot. On top of all of this I make sure to pixelsearch the mini map very often to make sure I am in the right place that I want to be because if. Say I'm turning clay to soft clay in a bank. If I lag and end up clicking my way outside of the bank, I don't want to be clicking what would be the first bank slot when the bank isnt even open.
Or doing the same thing after I've gotten a random event. I really think that last point I made is where they really catch the most macros. I used to use macro recorders for the simplicity but it's just not worth it. My scripts are 10kb-20kb in length and take a couple of hours to throw together but they're worth it.
Don't use recorders!! A good idea, if you're up for the challenge, is to use learning theories from AI.For example, create a program the records click durations, mouse paths, and pretty much any information you can think of. Then, play the game for a good amount of time (collect data over several playing sessions). Now you can create a statistical normal distribution for certain parameters like click time, how often you check things like inventory, stats, etc.You can use the Box-Muller transform to generate normally-distributed random numbers using AHK's Random function as a base. You fit these random numbers to the parameter distributions that you measured in your recorded gameplay to create a realistic distribution for the parameter based on your actual gameplay.Why go to these lengths? Because you can make your bot, statistically, exactly the same as you.It is well known that the IRS has techniques to detect fraud simply by examining the distribution of digits in your tax returns. The same principle could be applied by RS to seek out botters.
Even when we randomize our clicks, they are not good enough. A perfectly-uniform random distribution is not realistic.
If RS devs get smart enough, they will start measuring these kinds of advanced statistics (though it doesn't seem that they do this yet).In my experience, as the previous poster said, mouse path is not a factor. Keep in mind that it COULD be in the future, so there's no harm in developing a good mouse path randomizer. Read up on cubic splines! They're a relatively painless way to make a nice path.
If you're really smart, you can add perlin noise to the cubic spline path to get a path that's absolutely, fantastically human-like. These are just some advanced concepts if you want to take your bot to the next levelIf you want to get really insane, run bots on two computers and develop a simple chat AI to allow the bots to have random conversations between accounts. This will certainly seem human-like if you can make the conversations real enough (I think mine are! My bots pick topics like life, girlfriends, school, etc. And have a huge database of potential topics and permutations of the things they can say. It's very convincing )Hell, if you want to be even more insane, you could allow the chat AI to interact with real players. That's something I plan on doing eventually but have not been able to achieve yet (I mean.chat AI.that's a whole different field!
But still.imagine!)Oh yeah, and have your bot do things like check stats, look at friend lists, and maybe even change the music, every now and then.So why should you consider all those crazy things? Well, I've been botting for around 4 years. Banned once in the early days before I did really good randomization. Reprogrammed everything with more elaborate methods (like those detailed above), never been banned since. That's 1 ban, total. That's why you should consider those thingsPlus, designing a really good bot for your own personal use is just plain fun. A good idea, if you're up for the challenge, is to use learning theories from AI.For example, create a program the records click durations, mouse paths, and pretty much any information you can think of.
Then, play the game for a good amount of time (collect data over several playing sessions). Now you can create a statistical normal distribution for certain parameters like click time, how often you check things like inventory, stats, etc.You can use the Box-Muller transform to generate normally-distributed random numbers using AHK's Random function as a base. You fit these random numbers to the parameter distributions that you measured in your recorded gameplay to create a realistic distribution for the parameter based on your actual gameplay.Why go to these lengths? Because you can make your bot, statistically, exactly the same as you.It is well known that the IRS has techniques to detect fraud simply by examining the distribution of digits in your tax returns.
The same principle could be applied by RS to seek out botters. Even when we randomize our clicks, they are not good enough. A perfectly-uniform random distribution is not realistic.
If RS devs get smart enough, they will start measuring these kinds of advanced statistics (though it doesn't seem that they do this yet).In my experience, as the previous poster said, mouse path is not a factor. Keep in mind that it COULD be in the future, so there's no harm in developing a good mouse path randomizer. Read up on cubic splines! They're a relatively painless way to make a nice path. If you're really smart, you can add perlin noise to the cubic spline path to get a path that's absolutely, fantastically human-like. These are just some advanced concepts if you want to take your bot to the next levelIf you want to get really insane, run bots on two computers and develop a simple chat AI to allow the bots to have random conversations between accounts. This will certainly seem human-like if you can make the conversations real enough (I think mine are!
My bots pick topics like life, girlfriends, school, etc. And have a huge database of potential topics and permutations of the things they can say. It's very convincing )Hell, if you want to be even more insane, you could allow the chat AI to interact with real players. That's something I plan on doing eventually but have not been able to achieve yet (I mean.chat AI.that's a whole different field!
But still.imagine!)Oh yeah, and have your bot do things like check stats, look at friend lists, and maybe even change the music, every now and then.So why should you consider all those crazy things? Well, I've been botting for around 4 years. Banned once in the early days before I did really good randomization. Reprogrammed everything with more elaborate methods (like those detailed above), never been banned since. That's 1 ban, total. That's why you should consider those thingsPlus, designing a really good bot for your own personal use is just plain fun.^Some of the most intelligent comments I've heard on this thread! Though to put that much effort into a simple bot act exactly like you.shouldn't you have better things to do?
If a mod reviewed your logs, nothing would look out of place.Runescape also has a major weakness: mousekeys are allowed. Confirmed by multiple moderators.so I exploit that to its fullest. Within the TOS, of course. People that are saying stuff about runescape and not about botting or how runescape detects bots, please go away.i think that runescape counts how often mouse clicks come in. If there is a pattern that is noticeable to milliseconds, then theyprobably consider it a bot, because its impossible to do something repetitively and have it happen a certain amount of milliseconds apart every time, human reflexes have a latency of at best between 5-10 milliseconds.there are the occasional GENIUS cheats, of which only 1 exists or existed in runescape, and it was called AutoRune. You really can't get a copy anymore, and the person who made it hasn't updated it in the past 5-6 years, and Jagex knows about it, but it was a basically undetectable macro.
If someone manages to remake autorune, they deserve to be rich and famous.then please explain to me how i got to lvl 99 magic by botting and using the same mouse clicks and everything and i didn have any problems.